Great quote from Dave Gray (hat tip: Austin Kleon) “Index cards and sticky notes operate like the playing cards, counters and other game components: they make it easy to sort, shuffle, arrange and rearrange information. Flip charts and whiteboards function like playing fields or game boards – they bring logic and order to a space, […]
Category: User Experience
I spent some time in January 2014 talked with Richard Banfield from Fresh Tilled Soil about my experiences and ideas as a digital design leader. It was fun to share. Here’s what came out of that — watch my interview now. On a side note, I’m a lot thinner now. Must be all that running.
Three things: Study the tasks people use a product for Turn those tasks into a series of steps the person follows to get the task done Finally, start eliminating steps That’s it. Innovative products eliminate the friction of doing a task. Source: — Something Really New: Three Simple Steps to Creating Truly Innovative Products, by […]
Great post from Allan Cooper “…if there is something you can do to enhance the creative abilities of your people, it doesn’t really matter how much it costs, or how long it takes. What does matter is if it results in a successful invention, or a compelling design.” Source: http://feedproxy.google.com/~r/cooper-journal/~3/PIw69CLeS1E/you_cant_save_your_way_to_inno.html
Never get wrapped up in “I can’t”
Love this quote (great article too) One thing I’ve learned over and over is to never get wrapped up in “I can’t“. Instead, I force myself to ask, “How can I accomplish this?” Even if it takes me days or weeks, living and sleeping and working and reading and eating with that question in mind, […]
An interesting article about a recently completed six-year study of more than 3,000 executives and 500 innovative entrepreneurs that uncovered the five skills that drive innovation. The five skills are: Associating: The ability to connect seemingly unrelated questions, problems or ideas from different fields. Questioning: Innovators constantly ask questions that challenge the common wisdom. They […]
UX tools
“If you’ve ever interviewed people…you know that beautiful documents and prototypes are meaningless if in the end, they don’t demonstrate good problem solving, and good design decision making. ” @konigi http://j.mp/fqkJW7
A case for mentorship
My latest article, A Case for Mentorship, is now up on UX Magazine. In the article I explore the value of mentorship in the UX space, some of the requirements of being a mentor and some of my lessons learned over the past few years of mentoring. Enjoy.
Great design is tricky
Fantastic quote: “Great design is tricky. It’s easy to pick apart decisions after an app ships and second-guess its creators. What’s harder — as anyone who has ever created something knows — is being the guy in the room who has to fashion those decisions from whole cloth” From Dave Wiskus in his article Cheap […]
I’ve been on a bit of a push lately to demystify UX. I believe this comes from a frustration with the fact that increasingly I see UX/IxD/UE people (or whatever we call ourselves) becoming protective practitioners of our domain. Whether it’s the use of big words, a lack of involvement across teams or even territorial […]